| 1 | use "gamepanes"; |
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| 2 | use "font"; |
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| 3 | use "missionbriefdata"; |
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| 4 | use "custombrief"; |
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| 5 | |
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| 6 | /////////////////////////////////////////////////////////////////////////////// |
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| 7 | // Tip of the Game |
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| 8 | numTips = "45"; |
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| 9 | |
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| 10 | Tip1 = "You can find a list of commonly used abbreviations in the Allegiance Help Menu. Press F1 to access it in-game."; |
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| 11 | Tip2 = "Use Ctrl-G to turn on the grid feature when flying."; |
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| 12 | Tip3 = "Remember to turn off your nanite gun when flying a Ga'Taraan Scout (Press 1 to select the gun, 2 to select the nanite -- press the same number again to select all-fire again)."; |
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| 13 | Tip4 = "When not sure what to do, deploy more probes."; |
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| 14 | Tip5 = "Click and drag with the right mouse button in F3 to set a waypoint off the grid."; |
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| 15 | Tip6 = "Click on the arrow on the minimap. It will show you rocks, HE (Helium) levels, etc."; |
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| 16 | Tip7 = "Alephs are arranged in sectors geometrically. Use F3 to scout the map."; |
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| 17 | Tip8 = "Place your probes off-plane (above and below the grid) to lower the chances of them being found."; |
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| 18 | Tip9 = "Did you know you can ripcord while boosting? Hit R while holding the boost button."; |
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| 19 | Tip10 = "Rixian combat pods only fire on what you have targeted when you deploy them (they won't switch targets with you)."; |
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| 20 | Tip11 = "Phoenix bombers (and all Nix piloted ships) can *NOT* be repaired with a nanite gun."; |
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| 21 | Tip12 = "A Belter Stealth Fighter can be an awesome nan for a Stealth Bomber"; |
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| 22 | Tip13 = "Ctrl-w lets you select all weapons. Pressing 1,2 or 3 will activate that gun only."; |
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| 23 | Tip14 = "Prox mines, as you're flying forward, appear behind you. Backpedal, and they'll appear in front."; |
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| 24 | Tip15 = "Camp means to gather at a choke point, an aleph (usually), or an enemy base opening."; |
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| 25 | Tip16 = "Calling the drop, BIOS figs, non tf scouts, have prox mines, a 'drop' command means to drop prox mines at the choke point (in preparation of an incoming bomber, etc.)"; |
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| 26 | Tip17 = "You can boost immediately during the launch sequence when exiting a base. Useful when exiting a base that is camped."; |
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| 27 | Tip18 = "Do NOT drop probes right after launching from a station. The red door of the base is the exit door, by dropping probes in front of it you cause everyone exiting the base to bounce off it, which is infuriating."; |
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| 28 | Tip19 = "When turreting, your throttle controls act as a 'zoom' feature; use this to your advantage."; |
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| 29 | Tip20 = "Hold down forward thrust when getting rammed in a bomber, it will carry your speed longer."; |
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| 30 | Tip21 = "Allegiance is a competitive TEAM-based game. Players must work together to complete goals, and commanders may eject players who are not contributing to their teams."; |
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| 31 | Tip22 = "The Allegiance Community has dedicated a LOT of time into helping everyone play Allegiance. Make sure to check out the many resources available to you."; |
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| 32 | Tip23 = "After training, learn basic gameplay and technology on the Newbie servers. Once you've mastered the basics, join the vets and don't look back."; |
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| 33 | Tip24 = "Games with an imbalanced skill are NOT fun. If you're new, don't join the team with the most new players."; |
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| 34 | Tip25 = "As with all communities, Allegiance has 'good apples' and 'bad apples.' Don't let the bad ones ruin your fun."; |
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| 35 | Tip26 = "During an enemy attack nans will try and keep the main attacker alive. It is crucial that you attack the nans first because any damage you attempt to inflict on the main target will be instantly repaired. "; |
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| 36 | Tip27 = "Constructors have to line up on an asteroid exactly before 'diving in' and building the base. By ramming its nose or tail, you can swing it around forcing it to attempt again, buying your team precious seconds to kill it."; |
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| 37 | Tip28 = "Both shields and missiles raise your radar signature, making it easier for the enemy to spot you. Keep them in cargo when you don't need them."; |
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| 38 | Tip29 = "Picking up teammates who are in a lifepod transports them instantly back to base, where they can immediately launch to help defend, attack, or whatever again."; |
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| 39 | Tip30 = "If no one probes then the enemy will always surprise you, always have the upper hand, and your team will lose. This is a fact."; |
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| 40 | Tip31 = "Exploring with an int or fig does not work because their scan range is very low."; |
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| 41 | Tip32 = "Do not attempt to command on the regular server until you have a LOT of experience. You need to know other aspects of the game well to be a successful commander."; |
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| 42 | Tip33 = "TEK is a downloadable tool which can be used to look up scan ranges, damage charts, and much more."; |
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| 43 | Tip34 = "Teamspeak (TS for short) is a program that Allegiance players use to communicate with each other by voice. Visit the Academy or the Wiki to find out how to use it."; |
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| 44 | Tip35 = "Press ENTER to start composing a chat. Press tilde '~' to access the quick chat menu. Press TAB when composing a message to change the chat target."; |
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| 45 | Tip36 = "Bios pods have the unique ability to ripcord. They also are able to equip a heavy cloak on almost all their ships."; |
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| 46 | Tip37 = "You can pick up objects dropped by your enemy or spawned randomly. The 'T' symbol in F3 indicates an unresearched technology. Pick them up and return them to base."; |
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| 47 | Tip38 = "Commanders use the team's income as they feel is best for the team. Not all ships are free. You must request to purchase them, but the commander will not always say yes."; |
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| 48 | Tip39 = "Pay attention to the map preview shown before entering a game. Learn what each map looks like and you will be able to find alephs much faster."; |
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| 49 | Tip40 = "It is strongly recommended to remap the default keys to something comfortable for you. *NEVER* use the keyboard to fly! Always use your mouse, or a joystick if you prefer. The keyboard should supplement your primary input device."; |
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| 50 | Tip41 = "Use your I key to toggle between Radar modes. None-target only-default-all"; |
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| 51 | Tip42 = "Did you know you can greatly improve the graphics in Allegiance? Visit the Art and Ingame Content forum at FreeAllegiance.org for information on downloading high resolution textures."; |
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| 52 | Tip43 = "If you are too close to a friendly con it will think you're on a collision course, and try and avoid you. This can delay its building time allowing the enemy the precious seconds needed to destroy it."; |
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| 53 | Tip44 = "Picking up teammates who are in a lifepod transports them instantly back to base, where they can immediately launch to help defend, attack, or whatever again."; |
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| 54 | Tip45 = "Killing an enemy life pod does not increase your kill count. All it does is return the enemy pilot straight back to base and resets his kill bonus."; |
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| 55 | |
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| 56 | |
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| 57 | /////////////////////////////////////////////////////////////////////////////// |
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| 58 | // civ-specific strings |
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| 59 | |
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| 60 | ictrainerTitle = "Iron Coalition"; |
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| 61 | ictrainerString = "Rookie Training"; |
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| 62 | ictrainerNoWin = "You rookies, %s have been assigned to %s. Hostile %s units nearby. Kill them all. Order will prevail. Good hunting!"; |
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| 63 | ictrainerDefault = "You rookies, %s have been assigned to %s. Hostile %s units nearby. Locate them, then destroy or capture all of their bases. Remember your training and it'll be a milk run. Good Hunting!"; |
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| 64 | ictrainerSecondaryObjectives = "\n\nOther objectives include:\n"; |
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| 65 | ictrainerConquest = "\n * Control %d%% of the bases."; |
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| 66 | ictrainerCountdown = "\n * Eliminate as many enemies as possible within %d minutes."; |
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| 67 | ictrainerArtifacts = "\n * Capture and return %d of the artifacts."; |
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| 68 | ictrainerFlags = "\n * Capture and return %d of the enemy flags."; |
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| 69 | ictrainerProsperity = "\n * Invest in \"Reinforcement\", costing %d credits, whereby reinforcements will be sent immediately to crush the opposition."; |
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| 70 | ictrainerDeathmatch = "\n * Destroy %d enemy ships."; |
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| 71 | |
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| 72 | ironleagueTitle = "Iron Coalition"; |
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| 73 | ironleagueString = "Tactical Briefing"; |
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| 74 | ironleagueNoWin = "Your squadron %s have been assigned to %s. Hostile %s units nearby. Kill them all. Order will prevail. Good hunting!"; |
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| 75 | ironleagueDefault = "Your squadron %s have been assigned to %s. Hostile %s units nearby. Locate them, then destroy or capture all of their bases. Order will prevail. Good hunting!"; |
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| 76 | ironleagueSecondaryObjectives = "\n\nOther objectives include:\n"; |
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| 77 | ironleagueConquest = "\n * Control %d%% of the bases."; |
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| 78 | ironleagueCountdown = "\n * Eliminate as many enemies as possible within %d minutes."; |
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| 79 | ironleagueArtifacts = "\n * Capture and return %d of the artifacts."; |
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| 80 | ironleagueFlags = "\n * Capture and return %d of the enemy flags."; |
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| 81 | ironleagueProsperity = "\n * Invest in \"Reinforcement\", costing %d credits, whereby reinforcements will be sent immediately to crush the opposition."; |
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| 82 | ironleagueDeathmatch = "\n * Destroy %d enemy ships."; |
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| 83 | |
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| 84 | crimsonTitle = "GigaCorp"; |
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| 85 | crimsonString = "Objective Assignment"; |
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| 86 | crimsonNoWin = "Your Security Force %s has been assigned to %s. Opposition is expected from nearby %s units. Kill them all. Your career looks promising, so make this one count."; |
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| 87 | crimsonDefault = "Your Security Force %s has been assigned to %s. Opposition is expected from nearby %s units. Locate them, then destroy or capture all of their bases. Your career looks promising, so make this one count."; |
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| 88 | crimsonSecondaryObjectives = "\n\nOther objectives include:"; |
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| 89 | crimsonConquest = "\n * Control %d%% of the bases."; |
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| 90 | crimsonCountdown = "\n * Eliminate as many enemies as possible within %d minutes."; |
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| 91 | crimsonArtifacts = "\n * Capture and return %d of the artifacts."; |
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| 92 | crimsonFlags = "\n * Capture and return %d of the enemy flags."; |
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| 93 | crimsonProsperity = "\n * Invest in \"Reinforcement\", costing %d credits, whereby reinforcements will be sent immediately to crush the opposition."; |
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| 94 | crimsonDeathmatch = "\n * Destroy %d enemy ships."; |
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| 95 | |
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| 96 | beltersTitle = "Belters"; |
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| 97 | beltersString = "Call to Arms"; |
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| 98 | beltersNoWin = "%s, congratulations on your move to %s. DataNet reports enemy %s units nearby. Kill them. Live free or die my friend ... may the Raven watch over you."; |
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| 99 | beltersDefault = "%s, congratulations on your move to %s. DataNet reports enemy %s units nearby. Destroy or capture all their bases. Live free or die my friend ... may the Raven watch over you."; |
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| 100 | beltersSecondaryObjectives = "\n\nOther objectives include:"; |
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| 101 | beltersConquest = "\n * Control %d%% of the bases."; |
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| 102 | beltersCountdown = "\n * Eliminate as many enemies as possible within %d minutes."; |
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| 103 | beltersArtifacts = "\n * Capture and return %d of the artifacts."; |
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| 104 | beltersFlags = "\n * Capture and return %d of the enemy flags."; |
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| 105 | beltersProsperity = "\n * Invest in \"Reinforcement\", costing %d credits, whereby reinforcements will be sent immediately to crush the opposition."; |
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| 106 | beltersDeathmatch = "\n * Destroy %d enemy ships."; |
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| 107 | |
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| 108 | biosTitle = "Bios"; |
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| 109 | biosString = "Intelligence Communiqué"; |
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| 110 | biosNoWin = "Group %s, the council has assigned you to %s. Our agents report stalegene %s forces in the region. Eliminate them. The council observes your lineage."; |
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| 111 | biosDefault = "Group %s, the council has assigned you to %s. Our agents report stalegene %s forces in the region. Locate them, then destroy or capture all of their bases. The council observes your lineage."; |
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| 112 | biosSecondaryObjectives = "\n\nOther objectives include:"; |
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| 113 | biosConquest = "\n * Control %d%% of the bases."; |
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| 114 | biosCountdown = "\n * Eliminate as many enemies as possible within %d minutes."; |
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| 115 | biosArtifacts = "\n * Capture and return %d of the artifacts."; |
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| 116 | biosFlags = "\n * Capture and return %d of the enemy flags."; |
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| 117 | biosProsperity = "\n * Invest in \"Reinforcement\", costing %d credits, whereby reinforcements will be sent immediately to crush the opposition."; |
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| 118 | biosDeathmatch = "\n * Destroy %d enemy ships."; |
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| 119 | |
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| 120 | rixianTitle = "Rixian Unity"; |
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| 121 | rixianString = "Objective"; |
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| 122 | rixianNoWin = "Brethren %s, congratulations on the completion of our new temple in %s. Our Observers report unclean %s. Remove them with all haste. Victory will assure your ascension."; |
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| 123 | rixianDefault = "Brethren %s, congratulations on the completion of our new temple in %s. Our Observers report unclean %s. Remove them with all haste. Destroy or capture all their bases. Victory will assure your ascension."; |
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| 124 | rixianSecondaryObjectives = "\n\nOther objectives include:"; |
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| 125 | rixianConquest = "\n * Control %d%% of the bases."; |
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| 126 | rixianCountdown = "\n * Eliminate as many enemies as possible within %d minutes."; |
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| 127 | rixianArtifacts = "\n * Capture and return %d of the artifacts."; |
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| 128 | rixianFlags = "\n * Capture and return %d of the enemy flags."; |
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| 129 | rixianProsperity = "\n * Invest in \"Reinforcement\", costing %d credits, whereby reinforcements will be sent immediately to crush the opposition."; |
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| 130 | rixianDeathmatch = "\n * Destroy %d enemy ships."; |
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| 131 | |
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| 132 | lizardsTitle = "Dreghklar"; |
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| 133 | lizardsString = "Imperial Decree"; |
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| 134 | lizardsNoWin = "Loyal Dreghklar subjects %s, your presence has been demanded in %s. %s infidels currently fester in this sector. Your duty is to rout all who oppose the Empire, and claim this region of space for our own. Long live the Empire, long live the Dreg!"; |
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| 135 | lizardsDefault = "Loyal Dreghklar subjects %s, your presence has been demanded in %s. %s infidels currently fester in this sector. Your duty is to rout all who oppose the Empire, and claim this region of space for our own. Long live the Empire, long live the Dreg!"; |
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| 136 | lizardsSecondaryObjectives = "\n\nOther objectives include:\n"; |
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| 137 | lizardsConquest = "\n * Control %d%% of the bases."; |
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| 138 | lizardsCountdown = "\n * Decimate as many enemies as possible within %d minutes."; |
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| 139 | lizardsArtifacts = "\n * Capture and return %d of the artifacts."; |
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| 140 | lizardsFlags = "\n * Capture and return %d of the enemy flags."; |
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| 141 | lizardsProsperity = "\n * Invest in \"Reinforcement\", costing %d credits, whereby reinforcements will be sent immediately to crush the opposition."; |
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| 142 | lizardsDeathmatch = "\n * Destroy %d enemy ships."; |
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| 143 | |
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| 144 | technofluxTitle = "Technoflux"; |
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| 145 | technofluxString = "Data Upload"; |
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| 146 | technofluxNoWin = "Combat cell %s, proceed to %s. Current scans indicate %s movement. Implement engagement program Alpha-419027Z. End transfer."; |
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| 147 | technofluxDefault = "Combat cell %s, proceed to %s. Current scans indicate %s movement. Implement engagement program Alpha-419027Z. End transfer."; |
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| 148 | technofluxSecondaryObjectives = "\n\nOther objectives include:\n"; |
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| 149 | technofluxConquest = "\n * Control %d%% of the bases."; |
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| 150 | technofluxCountdown = "\n * Eliminate as many enemies as possible within %d minutes."; |
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| 151 | technofluxArtifacts = "\n * Capture and return %d of the artifacts."; |
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| 152 | technofluxFlags = "\n * Capture and return %d of the enemy flags."; |
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| 153 | technofluxProsperity = "\n * Invest in \"Reinforcement\", costing %d credits, whereby reinforcements will be sent immediately to crush the opposition."; |
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| 154 | technofluxDeathmatch = "\n * Destroy %d enemy ships."; |
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| 155 | |
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| 156 | gataaranTitle = "Ga'Taraan Federation"; |
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| 157 | gataaranString = "Tactical Briefing"; |
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| 158 | gataaranNoWin = "%s of the federal forces, move out to %s immediately. Swiftly eliminate %s threats to restore the security of our borders. The Federation will endure!"; |
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| 159 | gataaranDefault = "Federal Brigade %s, move out to %s immediately. Swiftly eliminate %s threats to restore the security of our borders. The Federation will endure!"; |
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| 160 | gataaranSecondaryObjectives = "\n\nOther objectives include:\n"; |
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| 161 | gataaranConquest = "\n * Control %d%% of the bases."; |
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| 162 | gataaranCountdown = "\n * Eliminate as many enemies as possible within %d minutes."; |
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| 163 | gataaranArtifacts = "\n * Capture and return %d of the artifacts."; |
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| 164 | gataaranFlags = "\n * Capture and return %d of the enemy flags."; |
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| 165 | gataaranProsperity = "\n * Invest in \"Reinforcement\", costing %d credits, whereby reinforcements will be sent immediately to crush the opposition."; |
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| 166 | gataaranDeathmatch = "\n * Destroy %d enemy ships."; |
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| 167 | |
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| 168 | dn_faphbkTitle = "Phoenix"; |
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| 169 | dn_faphbkString = "Mission Declaration"; |
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| 170 | dn_faphbkNoWin = "Phoenix loyalists %s, our righteous cause needs you in %s. The soulless %s have moved into this sector. Cleanse their existence from our home!"; |
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| 171 | dn_faphbkDefault = "Phoenix loyalists %s, our righteous cause needs you in %s. The soulless %s have moved into this sector. Cleanse their existence from our home!"; |
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| 172 | dn_faphbkSecondaryObjectives = "\n\nOther objectives include:\n"; |
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| 173 | dn_faphbkConquest = "\n * Control %d%% of the bases."; |
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| 174 | dn_faphbkCountdown = "\n * Decimate as many enemies as possible within %d minutes."; |
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| 175 | dn_faphbkArtifacts = "\n * Capture and return %d of the artifacts."; |
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| 176 | dn_faphbkFlags = "\n * Capture and return %d of the enemy flags."; |
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| 177 | dn_faphbkProsperity = "\n * Invest in \"Reinforcement\", costing %d credits, whereby reinforcements will be sent immediately to crush the opposition."; |
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| 178 | dn_faphbkDeathmatch = "\n * Destroy %d enemy ships."; |
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| 179 | |
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| 180 | effixTitle = "Effix"; |
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| 181 | effixString = "Colonial Fleet Command"; |
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| 182 | effixNoWin = "Colonial Fleet Task Force %s , you are allocated to %s to secure the local Helium 3 reserves of that sector. Intelligence reports hostile %s forces approaching your position. Dismissed! "; |
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| 183 | effixDefault = "Colonial Fleet Task Force %s , you are allocated to %s to secure the local Helium 3 reserves of that sector. Intelligence reports hostile %s forces approaching your position. Dismissed!"; |
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| 184 | effixSecondaryObjectives = "\n\nOther objectives include:"; |
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| 185 | effixConquest = "\n * Control %d%% of the bases."; |
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| 186 | effixCountdown = "\n * Eliminate as many enemies as possible within %d minutes."; |
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| 187 | effixArtifacts = "\n * Capture and return %d of the artifacts."; |
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| 188 | effixFlags = "\n * Capture and return %d of the enemy flags."; |
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| 189 | effixProsperity = "\n * Invest in \"Reinforcement\", costing %d credits, whereby reinforcements will be sent immediately to crush the opposition."; |
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| 190 | effixDeathmatch = "\n * Destroy %d enemy ships."; |
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| 191 | |
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| 192 | faohbkTitle = "Omicron Hive"; |
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| 193 | faohbkString = "Colony Warriors"; |
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| 194 | faohbkNoWin = "Expeditionary swarm %s, sensors have detected alien thought activity near sector %s. The Hive Mother expects evisceration of all beings known as %s to satisfy the Colony's blood hunger."; |
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| 195 | faohbkDefault = "Expeditionary swarm %s, sensors have detected alien thought activity near sector %s. The Hive Mother expects evisceration of all beings known as %s to satisfy the Colony's blood hunger."; |
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| 196 | faohbkSecondaryObjectives = "\n\nOther objectives include:"; |
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| 197 | faohbkConquest = "\n * Control %d%% of the bases."; |
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| 198 | faohbkCountdown = "\n * Eliminate as many enemies as possible within %d minutes."; |
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| 199 | faohbkArtifacts = "\n * Capture and return %d of the artifacts."; |
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| 200 | faohbkFlags = "\n * Capture and return %d of the enemy flags."; |
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| 201 | faohbkProsperity = "\n * Invest in \"Reinforcement\", costing %d credits, whereby reinforcements will be sent immediately to crush the opposition."; |
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| 202 | faohbkDeathmatch = "\n * Destroy %d enemy ships."; |
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| 203 | |
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| 204 | |
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| 205 | /////////////////////////////////////////////////////////////////////////////// |
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| 206 | // BSG strings |
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| 207 | |
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| 208 | colonialTitle = "Colonial Fleet"; |
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| 209 | colonialString = "Mission Breifing"; |
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| 210 | colonialNoWin = "Your squadron %s has been stationed in %s. Hostile %s have been detected. Neutralize them. Good hunting."; |
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| 211 | colonialDefault = "Your squadron %s has been stationed in %s. Hostile %s have been detected. Neutralize them, and destroy or capture all of their bases. Good hunting."; |
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| 212 | colonialSecondaryObjectives = "\n\nOther objectives include:\n"; |
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| 213 | colonialConquest = "\n * Control %d%% of the bases."; |
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| 214 | colonialCountdown = "\n * Eliminate as many enemies as possible within %d minutes."; |
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| 215 | colonialArtifacts = "\n * Capture and return %d artifacts."; |
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| 216 | colonialFlags = "\n * Capture and return %d enemy flags."; |
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| 217 | colonialProsperity = "\n * Invest in \"Reinforcement\", costing %d credits, whereby reinforcements will be sent immediately to crush the opposition."; |
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| 218 | colonialDeathmatch = "\n * Destroy %d enemy ships."; |
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| 219 | |
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| 220 | /////////////////////////////////////////////////////////////////////////////// |
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| 221 | // AW4 strings |
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| 222 | |
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| 223 | earthTitle = "Earth"; |
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| 224 | earthString = "Objectives"; |
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| 225 | earthNoWin = "Your team %s has arrived in %s. Those fools %s face you. Kill them all."; |
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| 226 | earthDefault = "Your team %s has arrived in %s. Those fools %s face you. Destroy or capture all their bases. This one's important. Make it count."; |
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| 227 | earthSecondaryObjectives = "\n\nOther objectives are:\n"; |
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| 228 | earthConquest = "\n * Control %d%% of the bases."; |
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| 229 | earthCountdown = "\n * Eliminate as many enemies as possible within %d minutes."; |
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| 230 | earthArtifacts = "\n * Capture and return %d of the artifacts."; |
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| 231 | earthFlags = "\n * Capture and return %d of the enemy flags."; |
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| 232 | earthProsperity = "\n * Invest in \"Reinforcement\", costing %d credits, whereby reinforcements will be sent immediately to crush the opposition."; |
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| 233 | earthDeathmatch = "\n * Destroy %d enemy ships."; |
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| 234 | |
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| 235 | jupiterTitle = "Jupiter"; |
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| 236 | jupiterString = "Objectives"; |
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| 237 | jupiterNoWin = "Your team %s has arrived in %s. Those fools %s face you. Kill them all."; |
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| 238 | jupiterDefault = "Your team %s has arrived in %s. Those fools %s face you. Destroy or capture all their bases. This one's important. Make it count."; |
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| 239 | jupiterSecondaryObjectives = "\n\nOther objectives are:\n"; |
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| 240 | jupiterConquest = "\n * Control %d%% of the bases."; |
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| 241 | jupiterCountdown = "\n * Eliminate as many enemies as possible within %d minutes."; |
|---|
| 242 | jupiterArtifacts = "\n * Capture and return %d of the artifacts."; |
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| 243 | jupiterFlags = "\n * Capture and return %d of the enemy flags."; |
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| 244 | jupiterProsperity = "\n * Invest in \"Reinforcement\", costing %d credits, whereby reinforcements will be sent immediately to crush the opposition."; |
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| 245 | jupiterDeathmatch = "\n * Destroy %d enemy ships."; |
|---|
| 246 | |
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| 247 | marsTitle = "Mars"; |
|---|
| 248 | marsString = "Objectives"; |
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| 249 | marsNoWin = "Your team %s has arrived in %s. Those fools %s face you. Kill them all."; |
|---|
| 250 | marsDefault = "Your team %s has arrived in %s. Those fools %s face you. Destroy or capture all their bases. This one's important. Make it count."; |
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| 251 | marsSecondaryObjectives = "\n\nOther objectives are:\n"; |
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| 252 | marsConquest = "\n * Control %d%% of the bases."; |
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| 253 | marsCountdown = "\n * Eliminate as many enemies as possible within %d minutes."; |
|---|
| 254 | marsArtifacts = "\n * Capture and return %d of the artifacts."; |
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| 255 | marsFlags = "\n * Capture and return %d of the enemy flags."; |
|---|
| 256 | marsProsperity = "\n * Invest in \"Reinforcement\", costing %d credits, whereby reinforcements will be sent immediately to crush the opposition."; |
|---|
| 257 | marsDeathmatch = "\n * Destroy %d enemy ships."; |
|---|
| 258 | |
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| 259 | saturnTitle = "Saturn"; |
|---|
| 260 | saturnString = "Objectives"; |
|---|
| 261 | saturnNoWin = "Your team %s has arrived in %s. Those fools %s face you. Kill them all."; |
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| 262 | saturnDefault = "Your team %s has arrived in %s. Those fools %s face you. Destroy or capture all their bases. This one's important. Make it count."; |
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| 263 | saturnSecondaryObjectives = "\n\nOther objectives are:\n"; |
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| 264 | saturnConquest = "\n * Control %d%% of the bases."; |
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| 265 | saturnCountdown = "\n * Eliminate as many enemies as possible within %d minutes."; |
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| 266 | saturnArtifacts = "\n * Capture and return %d of the artifacts."; |
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| 267 | saturnFlags = "\n * Capture and return %d of the enemy flags."; |
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| 268 | saturnProsperity = "\n * Invest in \"Reinforcement\", costing %d credits, whereby reinforcements will be sent immediately to crush the opposition."; |
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| 269 | saturnDeathmatch = "\n * Destroy %d enemy ships."; |
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| 270 | |
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| 271 | venusTitle = "Venus"; |
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| 272 | venusString = "Objectives"; |
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| 273 | venusNoWin = "Your team %s has arrived in %s. Those fools %s face you. Kill them all."; |
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| 274 | venusDefault = "Your team %s has arrived in %s. Those fools %s face you. Destroy or capture all their bases. This one's important. Make it count."; |
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| 275 | venusSecondaryObjectives = "\n\nOther objectives are:\n"; |
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| 276 | venusConquest = "\n * Control %d%% of the bases."; |
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| 277 | venusCountdown = "\n * Eliminate as many enemies as possible within %d minutes."; |
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| 278 | venusArtifacts = "\n * Capture and return %d of the artifacts."; |
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| 279 | venusFlags = "\n * Capture and return %d of the enemy flags."; |
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| 280 | venusProsperity = "\n * Invest in \"Reinforcement\", costing %d credits, whereby reinforcements will be sent immediately to crush the opposition."; |
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| 281 | venusDeathmatch = "\n * Destroy %d enemy ships."; |
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| 282 | |
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| 283 | /////////////////////////////////////////////////////////////////////////////// |
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| 284 | // Wars strings |
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| 285 | |
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| 286 | sw_eTitle = "Galactic Empire"; |
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| 287 | sw_eString = "Tactical Briefing"; |
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| 288 | sw_eNoWin = "Imperial task force %s has been assigned to %s. Opposition is expected from nearby %s units. These traitors cannot be allowed to survive. Crush them swiftly, the Emperor demands it."; |
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| 289 | sw_eDefault = "Imperial task force %s has been assigned to %s. Opposition is expected from nearby %s units. Locate them, then destroy or capture all of their bases. These traitors cannot be allowed to survive. Crush them swiftly, the Emperor demands it."; |
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| 290 | sw_eSecondaryObjectives = "\n\nOther objectives include:"; |
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| 291 | sw_eConquest = "\n * Control %d%% of the bases."; |
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| 292 | sw_eCountdown = "\n * Eliminate as many enemies as possible within %d minutes."; |
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| 293 | sw_eArtifacts = "\n * Capture and return %d of the artifacts."; |
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| 294 | sw_eFlags = "\n * Capture and return %d of the enemy flags."; |
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| 295 | sw_eProsperity = "\n * Invest in \"Reinforcement\", costing %d credits, whereby reinforcements will be sent immediately to crush the opposition."; |
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| 296 | sw_eDeathmatch = "\n * Destroy %d enemy ships."; |
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| 297 | |
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| 298 | sw_rTitle = "Rebel Alliance"; |
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| 299 | sw_rString = "Tactical Briefing"; |
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| 300 | sw_rNoWin = "Rebel task force %s has been assigned to %s. Opposition is expected from nearby %s units. They must be defeated. We fight for freedom across the galaxy."; |
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| 301 | sw_rDefault = "Rebel task force %s has been assigned to %s. Opposition is expected from nearby %s units. Locate them, then destroy or capture all of their bases. They must be defeated. We fight for freedom across the galaxy."; |
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| 302 | sw_rSecondaryObjectives = "\n\nOther objectives include:"; |
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| 303 | sw_rConquest = "\n * Control %d%% of the bases."; |
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| 304 | sw_rCountdown = "\n * Eliminate as many enemies as possible within %d minutes."; |
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| 305 | sw_rArtifacts = "\n * Capture and return %d of the artifacts."; |
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| 306 | sw_rFlags = "\n * Capture and return %d of the enemy flags."; |
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| 307 | sw_rProsperity = "\n * Invest in \"Reinforcement\", costing %d credits, whereby reinforcements will be sent immediately to crush the opposition."; |
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| 308 | sw_rDeathmatch = "\n * Destroy %d enemy ships."; |
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| 309 | |
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| 310 | |
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| 311 | /////////////////////////////////////////////////////////////////////////////// |
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| 312 | // The mission briefing dialog |
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| 313 | |
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| 314 | missionBriefingFaction = StringPane(missionBriefingTitleText, white, Point(300, 32), JustifyLeft, lgBoldVerdana); |
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| 315 | missionBriefingString = StringPane(missionBriefingStringText, white, Point(300, 32), JustifyLeft, medBoldVerdana); |
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| 316 | missionBriefingMapStr = StringPane(missionBriefingMapType, white, Point(118, 32), JustifyCenter, medVerdana); |
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| 317 | missionBriefingTextBody = AnimatedImagePaneRect(StringImage(JustifyLeft, 306, medVerdana, white, missionBriefingBodyText), Rect(0, -131, 306, 0)); |
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| 318 | missionBriefingCountDown = StringPane(NumberString(countdown), white, Point(36, 36), JustifyCenter, hugeBoldFont); |
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| 319 | missionBriefingTeamImage = AnimatedImagePaneRect(teamImage, Rect(0, 0, 73, 68)); |
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| 320 | missionTipText = AnimatedImagePaneRect(StringImage(JustifyLeft, 416, medVerdana, white, missionBriefingTipText), Rect(0, -131, 416, 0)); |
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| 321 | |
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| 322 | // R4 |
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| 323 | //mapPreviewPane = MapPreviewPane(Rect(0, 0, 120, 96),false,true); |
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| 324 | //mapPreviewPane = MapPreviewPane(ImportImage("sectormapopaquebkgndbmp",false),false,true); |
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| 325 | mapPreviewPane = MapPreviewPane(ImportImageFromFile("mods/F7/media/sectormapopaquebkgnd.png", true),false,true); |
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| 326 | |
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| 327 | |
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| 328 | MissionBriefDialog = |
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| 329 | ( |
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| 330 | ImagePane( |
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| 331 | ImportImage("missionbriefbkgndbmp", false), |
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| 332 | [ |
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| 333 | (missionBriefingTeamImage, Point(8,160)), |
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| 334 | (missionBriefingCountDown, Point(406, 333)), |
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| 335 | (missionBriefingFaction, Point(95, 170)), |
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| 336 | (missionBriefingString, Point(95, 195)), |
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| 337 | (missionBriefingTextBody, Point(27, 240)), |
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| 338 | (missionBriefingMapStr, Point(365, 162)), |
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| 339 | (mapPreviewPane, Point(365, 177)), //R4 |
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| 340 | (missionTipText, Point(45, 72)) //R4 |
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| 341 | ] |
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| 342 | ) |
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| 343 | ); |
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