#56 closed enhancement (fixed)
Improve Overall GlassHUD design — at Version 5
| Reported by: | MrWabbit | Owned by: | Bunnywabbit |
|---|---|---|---|
| Priority: | major | Milestone: | 1.80 |
| Component: | HUD: GlassHUD | Version: | 1.77 |
| Keywords: | Cc: |
Description (last modified by )
Is GlassHUD sufficiently clear about whether you are eyed or not. could the icon be more visible, should the difference be bigger between the hidden and detected -versions of the gauge images?
Other considerations: cluttered center; distance between player KB and target KB, distance between player speed & target speed, artwork could use some work.
see Clay's post and subsequent discussion:
http://www.freeallegiance.org/forums/index.php?s=&showtopic=61605&view=findpost&p=565498
Change History (5)
comment:1 Changed 15 years ago by
comment:2 Changed 15 years ago by
comment:3 Changed 15 years ago by
comment:4 Changed 15 years ago by
| Resolution: | → fixed |
|---|---|
| Status: | new → closed |
completed thought processes.
re-designed eye-system
comment:5 Changed 15 years ago by
| Description: | modified (diff) |
|---|---|
| Priority: | minor → major |
| Summary: | Evaluate 'Eye' system → Improve Overall GlassHUD design |
| Type: | task → enhancement |
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New commit by MrWabbit? (revision [137]):
[Fix for ticket #56] Major update.[*] new centerhud artwork, [*] removed small inflight eye icon, [*] redesigned small target view, [*] small targetview background now appears only when eyed, [*] re-arranged target info in centerhud -less clutter, [*] target killbase and speed are now close to player's.