Opened 15 years ago

Closed 15 years ago

Last modified 15 years ago

#56 closed enhancement (fixed)

Improve Overall GlassHUD design — at Version 5

Reported by: MrWabbit Owned by: Bunnywabbit
Priority: major Milestone: 1.80
Component: HUD: GlassHUD Version: 1.77
Keywords: Cc:

Description (last modified by MrWabbit)

Is GlassHUD sufficiently clear about whether you are eyed or not. could the icon be more visible, should the difference be bigger between the hidden and detected -versions of the gauge images?

Other considerations: cluttered center; distance between player KB and target KB, distance between player speed & target speed, artwork could use some work.

see Clay's post and subsequent discussion:
http://www.freeallegiance.org/forums/index.php?s=&showtopic=61605&view=findpost&p=565498

Change History (5)

comment:1 Changed 15 years ago by SVN

New commit by MrWabbit? (revision [137]):
[Fix for ticket #56] Major update.[*] new centerhud artwork, [*] removed small inflight eye icon, [*] redesigned small target view, [*] small targetview background now appears only when eyed, [*] re-arranged target info in centerhud -less clutter, [*] target killbase and speed are now close to player's.

comment:2 Changed 15 years ago by SVN

New commit by MrWabbit? (revision [138]):
[Part of Fix for ticket #56] Major update.[*] new centerhud artwork

comment:3 Changed 15 years ago by SVN

New commit by MrWabbit? (revision [139]):
[additional fix for ticket #56] some remaining bugs - battery icon overlapping the cloak icon - large target names would line break and overlap range - battery warning now appears when energy <10%, regardless of whether cloak is enabled.

comment:4 Changed 15 years ago by MrWabbit

Resolution: fixed
Status: newclosed

completed thought processes.
re-designed eye-system

comment:5 Changed 15 years ago by MrWabbit

Description: modified (diff)
Priority: minormajor
Summary: Evaluate 'Eye' systemImprove Overall GlassHUD design
Type: taskenhancement
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