Changes between Initial Version and Version 1 of Features


Ignore:
Timestamp:
02/28/09 20:19:34 (17 years ago)
Author:
Henrik Heimbuerger
Comment:

created initial page

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  • Features

    v1 v1  
     1= Features =
     2
     3Screenshots of all these features can be found on the [wiki:Screenshots Screenshots] page.
     4
     5== Design philosophy ==
     6
     7While other HUD modifications often focus on making the HUD more aesthetically pleasing, CortUI has always valued functionality over visuals. The intention of CortUI was to present the players with more information and/or make it more accessible in a stressful game.
     8
     9If you just want 'something prettier', then CortUI probably isn't what you are looking for.
     10
     11== Global changes ==
     12
     13CortUI contains the following changes compared to the default UI:
     14
     15'''TODO: REFORMAT AND SPLIT INTO LOBBY/HANGAR/LOADOUT/MAP/IN-GAME'''
     16{{{
     17- CortUI comes with an installer that allows you to install or uninstall CortUI
     18  and allows you to customize certain settings.
     19- Ten lines of chat are shown in the lobby. [optionally, configurable]
     20- Chat has up to ten lines instead of five. [configurable]
     21- It also has a scrollbar. [optionally]
     22- Chat at the loadout screen has an independent number of chat lines from the
     23  at other screens. [configurable]
     24- Map-mode shows all necessary ship status info in upper left area of the
     25  screen. (Autopilot and vector-lock status, name of current target, KB of the
     26  current target, distance to current target, speed of the current target,
     27  your ship type (and whether you are in the turret of this ship), shield
     28  status, hull status, energy status, ammo status, fuel status, O2 level,
     29  current thrust, current speed, current signature, kill bonus.)
     30- When in base, map-mode shows your ship type and your KB.
     31- All screens display your pilot when in the turret of another ship.
     32- No more overlapping text lines.
     33- Smaller and moved mission briefing screen to be able to read the chat and see
     34  the team sizes during countdown. [optionally]
     35- Inventory and minimap have been moved to the side for map-mode, thereby
     36  making more room for the actual map.
     37- F3 command-pane has been shrunk so that it won't overlap the inventory
     38  screen. (This is now probably obsolete, but I haven't removed it yet anyway.)
     39- Ripcord time is now displayed in map-mode as well, not only in flight-mode.
     40- Some HUD-controls are shown during launch animation (chat, minimap,
     41  inventory, etc.).
     42- The positioning of the windows in hangar and map when in base have been
     43  moved, so that ten lines of chat can be displayed at all times.
     44- Base status display in hangar-mode has been modified, to not overlap with the
     45  chat. It is also shown at the map when in base now.
     46- The 'last orders list' is displayed in the cockpit, in the hangar and on the
     47  map when in base. [optionally]
     48- Parts of the hangar graphics have been removed to not overlap with the
     49  chat. [optionally]
     50- The drawing order of the windows has been rearranged (e.g. critical info over
     51  investments, investments over inventory).
     52- Help button in hangar-mode has been removed (use the ESC menu instead).
     53- The back-button at the map has been removed (use F3 instead).
     54- The back-button in the hangar has been removed (use ESC-q instead).
     55- The 'default loadout' button at the loadout screen has been moved to the
     56  lower right to lower the chance of clicking it by accident.
     57- Some fixed typos in the 'tips of the game'.
     58- The version number of the modification is shown in the lower right corner of
     59  the map.
     60- The 'dialogs='-part of dialog.mdl has been extensively commented and
     61  refactored. (no effect on gameplay)
     62}}}
     63
     64== HUDs ==
     65
     66==== Classic CortUI ====
     67
     68{{{
     69- Autopilot and vector-lock status in flight-mode have been moved and the
     70  graphics have been made smaller to not overlap with the chat.
     71}}}
     72
     73More Information about Classic CortUI can be found on the page HudClassicCortui.
     74
     75==== lessHUD ====
     76
     77{{{
     78- A remodeled HUD that is slimmer and less obscuring
     79}}}
     80
     81More Information about lessHUD can be found on the page HudLessHud.
     82
     83==== !JelloShot ====
     84
     85{{{
     86- A complete replacement HUD for higher resolutions featuring a centralized
     87  target view.
     88}}}
     89
     90More Information about !JelloShot can be found on the page HudJelloShot.
     91
     92==== Software HUD with targeting view ====
     93
     94{{{
     95- Just the default software HUD with the addition of the targeting view, nothing
     96  else.
     97}}}
     98
     99==== Modified software HUD, Raveen-style ====
     100
     101{{{
     102- A completely revamped software HUD.
     103}}}
     104
     105More Information about the modified software HUD, Raveen-style, can be found on the page HudRaveenStyle.
     106
     107==== Modified software HUD, Parci-style ====
     108
     109{{{
     110- An even more radical modification.
     111}}}
     112
     113More Information about the modified software HUD, Parci-style can be found on the page HudParciStyle.