| 15 | | '''TODO: REFORMAT AND SPLIT INTO LOBBY/HANGAR/LOADOUT/MAP/IN-GAME''' |
| 16 | | {{{ |
| 17 | | - CortUI comes with an installer that allows you to install or uninstall CortUI |
| 18 | | and allows you to customize certain settings. |
| 19 | | - Ten lines of chat are shown in the lobby. [optionally, configurable] |
| 20 | | - Chat has up to ten lines instead of five. [configurable] |
| 21 | | - It also has a scrollbar. [optionally] |
| 22 | | - Chat at the loadout screen has an independent number of chat lines from the |
| 23 | | at other screens. [configurable] |
| 24 | | - Map-mode shows all necessary ship status info in upper left area of the |
| 25 | | screen. (Autopilot and vector-lock status, name of current target, KB of the |
| 26 | | current target, distance to current target, speed of the current target, |
| 27 | | your ship type (and whether you are in the turret of this ship), shield |
| 28 | | status, hull status, energy status, ammo status, fuel status, O2 level, |
| 29 | | current thrust, current speed, current signature, kill bonus.) |
| 30 | | - When in base, map-mode shows your ship type and your KB. |
| 31 | | - All screens display your pilot when in the turret of another ship. |
| 32 | | - No more overlapping text lines. |
| 33 | | - Smaller and moved mission briefing screen to be able to read the chat and see |
| 34 | | the team sizes during countdown. [optionally] |
| 35 | | - Inventory and minimap have been moved to the side for map-mode, thereby |
| 36 | | making more room for the actual map. |
| 37 | | - F3 command-pane has been shrunk so that it won't overlap the inventory |
| 38 | | screen. (This is now probably obsolete, but I haven't removed it yet anyway.) |
| 39 | | - Ripcord time is now displayed in map-mode as well, not only in flight-mode. |
| 40 | | - Some HUD-controls are shown during launch animation (chat, minimap, |
| 41 | | inventory, etc.). |
| 42 | | - The positioning of the windows in hangar and map when in base have been |
| 43 | | moved, so that ten lines of chat can be displayed at all times. |
| 44 | | - Base status display in hangar-mode has been modified, to not overlap with the |
| 45 | | chat. It is also shown at the map when in base now. |
| 46 | | - The 'last orders list' is displayed in the cockpit, in the hangar and on the |
| 47 | | map when in base. [optionally] |
| 48 | | - Parts of the hangar graphics have been removed to not overlap with the |
| 49 | | chat. [optionally] |
| 50 | | - The drawing order of the windows has been rearranged (e.g. critical info over |
| 51 | | investments, investments over inventory). |
| 52 | | - Help button in hangar-mode has been removed (use the ESC menu instead). |
| 53 | | - The back-button at the map has been removed (use F3 instead). |
| 54 | | - The back-button in the hangar has been removed (use ESC-q instead). |
| 55 | | - The 'default loadout' button at the loadout screen has been moved to the |
| 56 | | lower right to lower the chance of clicking it by accident. |
| 57 | | - Some fixed typos in the 'tips of the game'. |
| 58 | | - The version number of the modification is shown in the lower right corner of |
| 59 | | the map. |
| 60 | | - The 'dialogs='-part of dialog.mdl has been extensively commented and |
| 61 | | refactored. (no effect on gameplay) |
| 62 | | }}} |
| | 15 | === Game lobby === |
| | 16 | |
| | 17 | * Ten lines of chat are shown in the lobby. [optional] |
| | 18 | * Smaller and moved mission briefing screen to be able to read the chat and see |
| | 19 | the team sizes during countdown. [optional] |
| | 20 | * Some fixed typos in the 'tips of the game'. [optional] |
| | 21 | |
| | 22 | === All in-game views === |
| | 23 | |
| | 24 | * Chat has up to ten lines instead of five. [configurable] |
| | 25 | * It also has a scrollbar. [optional] |
| | 26 | * Chat at the loadout screen has an independent number of chat lines from the |
| | 27 | at other screens. [configurable] |
| | 28 | * The drawing order of the windows has been rearranged (e.g. critical info over |
| | 29 | investments, investments over inventory). |
| | 30 | * The positioning of the windows in hangar and map when in base have been |
| | 31 | moved, so that ten lines of chat can be displayed at all times. |
| | 32 | * All screens display your pilot when in the turret of another ship. |
| | 33 | * The 'last orders list' is displayed in the cockpit, in the hangar and on the |
| | 34 | map when in base. [optional] |
| | 35 | |
| | 36 | === Hangar === |
| | 37 | |
| | 38 | * No more overlapping text lines. |
| | 39 | * Base status display in hangar-mode has been modified, to not overlap with the |
| | 40 | chat. It is also shown at the map when in base now. |
| | 41 | * Parts of the hangar graphics have been removed to not overlap with the |
| | 42 | extended chat on 800x600. [optional] |
| | 43 | * Help button in hangar-mode has been removed (use ESC-h instead). |
| | 44 | * The back-button in the hangar has been removed (use ESC-q instead). |
| | 45 | |
| | 46 | === Map (both in base and in flight) === |
| | 47 | |
| | 48 | * Map-mode shows all necessary ship status info in upper left area of the |
| | 49 | screen. (Autopilot and vector-lock status, name of current target, KB of the |
| | 50 | current target, distance to current target, speed of the current target, |
| | 51 | your ship type (and whether you are in the turret of this ship), shield |
| | 52 | status, hull status, energy status, ammo status, fuel status, O2 level, |
| | 53 | current thrust, current speed, current signature, kill bonus.) |
| | 54 | * When in base, map-mode shows your ship type and your KB. |
| | 55 | * Inventory and minimap have been moved to the side for map-mode, thereby |
| | 56 | making more room for the actual map. |
| | 57 | * F3 command-pane has been shrunk so that it won't overlap the inventory |
| | 58 | screen. (This is now probably obsolete, but I haven't removed it yet anyway.) |
| | 59 | * Ripcord time is now displayed in map-mode as well, not only in flight-mode. |
| | 60 | * The back-button at the map has been removed (use F3 instead). |
| | 61 | * The version number of the modification is shown in the lower right corner of |
| | 62 | the map. |
| | 63 | |
| | 64 | === Loadout screen === |
| | 65 | |
| | 66 | * The 'default loadout' button at the loadout screen has been moved to the |
| | 67 | lower right to lower the chance of clicking it by accident. |
| | 68 | |
| | 69 | === Other === |
| | 70 | |
| | 71 | * Some HUD-controls are shown during launch animation (chat, minimap, |
| | 72 | inventory, etc.). |
| | 73 | * The 'dialogs='-part of dialog.mdl has been extensively commented and |
| | 74 | refactored. (no effect on gameplay) |
| | 75 | |
| | 76 | |