Changes between Version 1 and Version 2 of Features


Ignore:
Timestamp:
03/05/09 13:15:01 (17 years ago)
Author:
Henrik Heimbuerger
Comment:

refactored change list

Legend:

Unmodified
Added
Removed
Modified
  • Features

    v1 v2  
    1313CortUI contains the following changes compared to the default UI:
    1414
    15 '''TODO: REFORMAT AND SPLIT INTO LOBBY/HANGAR/LOADOUT/MAP/IN-GAME'''
    16 {{{
    17 - CortUI comes with an installer that allows you to install or uninstall CortUI
    18   and allows you to customize certain settings.
    19 - Ten lines of chat are shown in the lobby. [optionally, configurable]
    20 - Chat has up to ten lines instead of five. [configurable]
    21 - It also has a scrollbar. [optionally]
    22 - Chat at the loadout screen has an independent number of chat lines from the
    23   at other screens. [configurable]
    24 - Map-mode shows all necessary ship status info in upper left area of the
    25   screen. (Autopilot and vector-lock status, name of current target, KB of the
    26   current target, distance to current target, speed of the current target,
    27   your ship type (and whether you are in the turret of this ship), shield
    28   status, hull status, energy status, ammo status, fuel status, O2 level,
    29   current thrust, current speed, current signature, kill bonus.)
    30 - When in base, map-mode shows your ship type and your KB.
    31 - All screens display your pilot when in the turret of another ship.
    32 - No more overlapping text lines.
    33 - Smaller and moved mission briefing screen to be able to read the chat and see
    34   the team sizes during countdown. [optionally]
    35 - Inventory and minimap have been moved to the side for map-mode, thereby
    36   making more room for the actual map.
    37 - F3 command-pane has been shrunk so that it won't overlap the inventory
    38   screen. (This is now probably obsolete, but I haven't removed it yet anyway.)
    39 - Ripcord time is now displayed in map-mode as well, not only in flight-mode.
    40 - Some HUD-controls are shown during launch animation (chat, minimap,
    41   inventory, etc.).
    42 - The positioning of the windows in hangar and map when in base have been
    43   moved, so that ten lines of chat can be displayed at all times.
    44 - Base status display in hangar-mode has been modified, to not overlap with the
    45   chat. It is also shown at the map when in base now.
    46 - The 'last orders list' is displayed in the cockpit, in the hangar and on the
    47   map when in base. [optionally]
    48 - Parts of the hangar graphics have been removed to not overlap with the
    49   chat. [optionally]
    50 - The drawing order of the windows has been rearranged (e.g. critical info over
    51   investments, investments over inventory).
    52 - Help button in hangar-mode has been removed (use the ESC menu instead).
    53 - The back-button at the map has been removed (use F3 instead).
    54 - The back-button in the hangar has been removed (use ESC-q instead).
    55 - The 'default loadout' button at the loadout screen has been moved to the
    56   lower right to lower the chance of clicking it by accident.
    57 - Some fixed typos in the 'tips of the game'.
    58 - The version number of the modification is shown in the lower right corner of
    59   the map.
    60 - The 'dialogs='-part of dialog.mdl has been extensively commented and
    61   refactored. (no effect on gameplay)
    62 }}}
     15=== Game lobby ===
     16
     17 * Ten lines of chat are shown in the lobby. [optional]
     18 * Smaller and moved mission briefing screen to be able to read the chat and see
     19   the team sizes during countdown. [optional]
     20 * Some fixed typos in the 'tips of the game'. [optional]
     21
     22=== All in-game views ===
     23
     24 * Chat has up to ten lines instead of five. [configurable]
     25 * It also has a scrollbar. [optional]
     26 * Chat at the loadout screen has an independent number of chat lines from the
     27   at other screens. [configurable]
     28 * The drawing order of the windows has been rearranged (e.g. critical info over
     29   investments, investments over inventory).
     30 * The positioning of the windows in hangar and map when in base have been
     31   moved, so that ten lines of chat can be displayed at all times.
     32 * All screens display your pilot when in the turret of another ship.
     33 * The 'last orders list' is displayed in the cockpit, in the hangar and on the
     34   map when in base. [optional]
     35
     36=== Hangar ===
     37
     38 * No more overlapping text lines.
     39 * Base status display in hangar-mode has been modified, to not overlap with the
     40   chat. It is also shown at the map when in base now.
     41 * Parts of the hangar graphics have been removed to not overlap with the
     42   extended chat on 800x600. [optional]
     43 * Help button in hangar-mode has been removed (use ESC-h instead).
     44 * The back-button in the hangar has been removed (use ESC-q instead).
     45
     46=== Map (both in base and in flight) ===
     47
     48 * Map-mode shows all necessary ship status info in upper left area of the
     49   screen. (Autopilot and vector-lock status, name of current target, KB of the
     50   current target, distance to current target, speed of the current target,
     51   your ship type (and whether you are in the turret of this ship), shield
     52   status, hull status, energy status, ammo status, fuel status, O2 level,
     53   current thrust, current speed, current signature, kill bonus.)
     54 * When in base, map-mode shows your ship type and your KB.
     55 * Inventory and minimap have been moved to the side for map-mode, thereby
     56   making more room for the actual map.
     57 * F3 command-pane has been shrunk so that it won't overlap the inventory
     58   screen. (This is now probably obsolete, but I haven't removed it yet anyway.)
     59 * Ripcord time is now displayed in map-mode as well, not only in flight-mode.
     60 * The back-button at the map has been removed (use F3 instead).
     61 * The version number of the modification is shown in the lower right corner of
     62   the map.
     63
     64=== Loadout screen ===
     65
     66 * The 'default loadout' button at the loadout screen has been moved to the
     67   lower right to lower the chance of clicking it by accident.
     68
     69=== Other ===
     70
     71 * Some HUD-controls are shown during launch animation (chat, minimap,
     72   inventory, etc.).
     73 * The 'dialogs='-part of dialog.mdl has been extensively commented and
     74   refactored. (no effect on gameplay)
     75
     76
    6377
    6478== HUDs ==
     
    6680==== Classic CortUI ====
    6781
    68 {{{
    69 - Autopilot and vector-lock status in flight-mode have been moved and the
    70   graphics have been made smaller to not overlap with the chat.
    71 }}}
     82Autopilot and vector-lock status in flight-mode have been moved and the graphics have been made smaller to not overlap with the chat.
    7283
    7384More Information about Classic CortUI can be found on the page HudClassicCortui.
     
    7586==== lessHUD ====
    7687
    77 {{{
    78 - A remodeled HUD that is slimmer and less obscuring
    79 }}}
     88A remodeled HUD that is slimmer and less obscuring
    8089
    8190More Information about lessHUD can be found on the page HudLessHud.
     
    8392==== !JelloShot ====
    8493
    85 {{{
    86 - A complete replacement HUD for higher resolutions featuring a centralized
    87   target view.
    88 }}}
     94A complete replacement HUD for higher resolutions featuring a centralized target view.
    8995
    9096More Information about !JelloShot can be found on the page HudJelloShot.
     
    9298==== Software HUD with targeting view ====
    9399
    94 {{{
    95 - Just the default software HUD with the addition of the targeting view, nothing
    96   else.
    97 }}}
     100Just the default software HUD with the addition of the targeting view, nothing else.
    98101
    99102==== Modified software HUD, Raveen-style ====
    100103
    101 {{{
    102 - A completely revamped software HUD.
    103 }}}
     104A completely revamped software HUD.
    104105
    105106More Information about the modified software HUD, Raveen-style, can be found on the page HudRaveenStyle.
     
    107108==== Modified software HUD, Parci-style ====
    108109
    109 {{{
    110 - An even more radical modification.
    111 }}}
     110An even more radical modification.
    112111
    113112More Information about the modified software HUD, Parci-style can be found on the page HudParciStyle.