[[PageOutline]] = Features = Screenshots of all these features can be found on the [wiki:Screenshots Screenshots] page. == Design philosophy == While other HUD modifications often focus on making the HUD more aesthetically pleasing, CortUI has always valued functionality over visuals. The intention of CortUI was to present the players with more information and/or make it more accessible in a stressful game. If you just want 'something prettier', then CortUI probably isn't what you are looking for. == Global changes == CortUI contains the following changes compared to the default UI: === Game lobby === * Ten lines of chat are shown in the lobby. [optional] * Smaller and moved mission briefing screen to be able to read the chat and see the team sizes during countdown. [optional] * Some fixed typos in the 'tips of the game'. [optional] === All in-game views === * Chat has up to ten lines instead of five. [configurable] * It also has a scrollbar. [optional] * Chat at the loadout screen has an independent number of chat lines from the at other screens. [configurable] * The drawing order of the windows has been rearranged (e.g. critical info over investments, investments over inventory). * The positioning of the windows in hangar and map when in base have been moved, so that ten lines of chat can be displayed at all times. * All screens display your pilot when in the turret of another ship. * The 'last orders list' is displayed in the cockpit, in the hangar and on the map when in base. [optional] === Hangar === * No more overlapping text lines. * Base status display in hangar-mode has been modified, to not overlap with the chat. It is also shown at the map when in base now. * Parts of the hangar graphics have been removed to not overlap with the extended chat on 800x600. [optional] * Help button in hangar-mode has been removed (use ESC-h instead). * The back-button in the hangar has been removed (use ESC-q instead). === Map (both in base and in flight) === * Map-mode shows all necessary ship status info in upper left area of the screen. (Autopilot and vector-lock status, name of current target, KB of the current target, distance to current target, speed of the current target, your ship type (and whether you are in the turret of this ship), shield status, hull status, energy status, ammo status, fuel status, O2 level, current thrust, current speed, current signature, kill bonus.) * When in base, map-mode shows your ship type and your KB. * Inventory and minimap have been moved to the side for map-mode, thereby making more room for the actual map. * F3 command-pane has been shrunk so that it won't overlap the inventory screen. (This is now probably obsolete, but I haven't removed it yet anyway.) * Ripcord time is now displayed in map-mode as well, not only in flight-mode. * The back-button at the map has been removed (use F3 instead). * The version number of the modification is shown in the lower right corner of the map. === Loadout screen === * The 'default loadout' button at the loadout screen has been moved to the lower right to lower the chance of clicking it by accident. === Other === * Some HUD-controls are shown during launch animation (chat, minimap, inventory, etc.). * The 'dialogs='-part of dialog.mdl has been extensively commented and refactored. (no effect on gameplay) == HUDs == === CortUI Classic === Autopilot and vector-lock status in flight-mode have been moved and the graphics have been made smaller to not overlap with the chat. More information about CortUI Classic can be found on the page HudCortuiClassic. Recommended screen resolution: 800x600 or higher. === lessHUD === A remodeled HUD that is slimmer and less obscuring More information about lessHUD can be found on the page HudLessHud. Recommended screen resolution: 800x600 or higher. === !JelloShot === A complete replacement HUD for higher resolutions featuring a centralized target view. More information about !JelloShot can be found on the page HudJelloShot. Recommended screen resolution: 1280x1024 or higher. === Software HUD with targeting view === Just the default software HUD with the addition of the targeting view, nothing else. Recommended screen resolution: 800x600 or higher. === Modified software HUD, Raveen-style === A completely revamped software HUD. More information about the modified software HUD, Raveen-style, can be found on the page HudRaveenStyle. Recommended screen resolution: 1024x768 or higher. === Modified software HUD, Parci-style === An even more radical modification. More information about the modified software HUD, Parci-style can be found on the page HudParciStyle. Recommended screen resolution: 1024x768 or higher.