= GlassHUD = [wiki:Features#HUDs « back to the list of HUD features] [[BR]] [wiki:Screenshots#HUDs « back to the list of HUD screenshots] [[BR]] == HUD Overview == '''Part of CortUI since:''' 1.80 (mm/dd/yy) [[BR]] '''Creator:''' [http://www.freeallegiance.org/forums/index.php?showuser=14051 Bunnywabbit] [[BR]] '''Maintainer:''' [http://www.freeallegiance.org/forums/index.php?showuser=14051 Bunnywabbit] [[BR]] '''Recommended screen resolution:''' 1280x1024 or higher. == Concept / Description == GlassHUD aims to: 1. provide maximum visibility of both HUD elements and gameworld objects, by using large, transparent HUD elements and eliminating redundant backgrounds to text and panes, 2. enhance player immersion in the game by creating intuitive designs for - notably - the shield, hull and eye-indicator, and by emphasizing the team color in the design, 3. add useful features to the HUD, like the Time to Intercept (TTI) counter. Bunnywabbit maintains [http://www.freeallegiance.org/forums/index.php?autocom=blog&blogid=67& a developer's blog] on FAO. == Known issues / Features being worked on == Open tickets: [[TicketQuery(component=HUD: GlassHUD&status!=closed)]] == Screenshot(s) == [[Image(http://files.rtsquad.org/members/Bunnywabbit/ghdmo/120105/120105_targetgaugeshieldportion_th.png, link=http://files.rtsquad.org/members/Bunnywabbit/ghdmo/120105/120105_targetgaugeshieldportion.png)]]