| Version 2 (modified by , 17 years ago) (diff) |
|---|
Version History
1.75 [2007-11-23]
- added all R3->R4 changes
- various minor changes to accomodate for the new R4 features (primarily: no more overlapping lines anywhere)
- added display of the player's pilot when in a turreted ship at various screens
- the new (R4) mission briefing screen is now smaller, and has been moved so all ten lines of chat can be read and the team (H)ELO sums can be seen during game launch
- various modifications to the loadout screen: the player is now told when in a turret, equipment description can now have three lines without running out of the box, removed info text that overlapped with other controls
- removed Slipstream GUI from the installer and removed Slipstream GUI support
- fixed some typos in the "tips of the game"
- replaced all bmp.mdls with PNGs (yay!)
- moved all CortUI files that don't integrate directly into the displaying process into the subdirectory mods/CortUI/media/ (double-yay!)
- it is now possible to 'uninstall' the game lobby and the hangar modification using the installer (the installer will overwrite the respective files with the default MDLs if the modifications are not selected)
- fixed an issue with the comboboxes on the installer configuration screen not dropping down on some systems
- cleaned up installer
- the uninstaller is now shown as "Free Allegiance CortUI" in 'Control Panel' -> 'Add or Remove Programs' to match the new name of the Allegiance client's uninstaller
1.71 RC1 [2007-06-29]
- added lessHUD by FlingPu
- added JelloShot by FlingPu
1.70 SE [2006-09-17]
- the (H)ELO values no longer run out of the team selection line (at least for reasonable team sizes) in the game lobby
1.70 [2006-08-10]
- fixed a bug that triggered an assertion (not noticeable in release-builds of the Allegiance client)
- the map-mode readout displays very long names correctly now
- introduced three new software HUD modes: the default HUD with targeting view and two completely modified software HUDs, one by Raveen and one by Parcival
- the minimap has been moved a bit to be symmetrical with the loadout window
- the main chat is now correctly positioned if set to less than 10 lines and deactivated scrollbar
- current ship and current KB are now displayed on the map when in base
- the 'default loadout' button on the loadout screen has been moved to the lower right to lower the chance of clicking it by accident
1.65 [2006-02-13]
- scrollbar for main chat display can now optionally be turned off
- removed speed display for non-moving targets
- added experience display for players
- moved map info to the left to make room for long callsigns with exp display
- base status is now shown on map in base as well
- orders are now shown in the hangar and on map in base
1.61 [2006-02-13]
- added speed gauge for current target
1.60 final [2006-02-12]
- installer greatly improved
- updated Slipstream GUI to v0.2
- reintroduced last orders indicator [optional]
- improved software HUD support
1.60 beta [release date unknown]
- added installer for easier installation and customizing values
- settings are now in external file
- reintroduced station status bar for loadout screen and repositioned it in hangar
- energy, ammo, and fuel gauges are now replaced with endurance gauge when podded
1.51 [release date unknown]
- Bugfix: the cloak indicator is now shown at the map again
1.5 [release date unknown]
- the number of chat lines at the loadout screen is now configurable, independent of the number of chat lines at other screens (but I don't see a reason to change it, six is really the optimum)
- some HUD-controls are shown during launch animation (chat, minimap, inventory, etc.)
- ten lines of chat are now shown in the lobby as well
- inventory and minimap have been moved to the side for map-mode, thereby making more room for the actual map
- the Z-order of the windows has been rearranged (e.g. critical info over investments, investments over inventory)
- the positioning of the windows in hangar and map when in base have been moved, so that ten lines of chat are displayed at all times
- the display of the last orders in the cockpit view has been removed (easy to get back, but does anybody need it?)
- the back-button at the map has been removed (use F3 instead)
- the back-button in the hangar has been removed (use ESC-q instead)
- the 'dialogs='-part of dialog.mdl has been extensively commented and refactored (no effect on gameplay)
- the 'ship type' at the map now shows whether you're the pilot of a ship or in a turret
- the version number of the modification is shown in the lower right corner of the map
1.4 [release date unknown]
- added full Slipstream GUI support (special package!)
- renamed some of the modified graphics so that they obey the common naming style
1.3 [release date unknown]
- shrunk command-pane to improve support for low-resolution modes
- added a parameter to (more) easily change the number of chat lines.
1.2 [release date unknown]
- added support for software HUD
1.1 [release date unknown]
- added current ship name and KB to map-mode
- moved base status display down and to the right
- moved the chat four pixels down
1.0 [release date unknown]
- 10 chat lines
- hangar view modified
- AP- and VL-icons modified and moved
- ship status and ripcord time added to map-mode
