these are the suggested code changes for this workaround:
for lessHUD (ca line 2879):
// fpTargetOvalColor =
// BlendImage(
// ImportImageFromFile("mods/CortUI/media/cortui_fp1_target_oval_color.png", true),
// hudBlendMode
// );
fpTargetOvalColor =
BlendImage(
GaugeImageRect(
JustifyBottom,
ImportImageFromFile("mods/CortUI/media/cortui_fp1_target_oval_color.png", true),
Rect(0, 0, 164, 67),
true,
1
),
hudBlendMode
);
for JelloShot? (ca line 1972):
//fp2TargetOvalColor = BlendImage(
// ImportImageFromFile("mods/CortUI/media/cortui_fp2_target_oval_color.png", true),
// hudBlendMode
//);
fp2TargetOvalColor =
BlendImage(
GaugeImageRect(
JustifyBottom,
ImportImageFromFile("mods/CortUI/media/cortui_fp2_target_oval_color.png", true),
Rect(0, 0, 256, 256),
true,
1
),
hudBlendMode
);
before:
after:
jelloshot:
Lesshud out of range:
Lesshud Inrange: