Opened 17 years ago
Last modified 16 years ago
#19 closed defect
LessHUD and JelloShot targetview fails to render — at Initial Version
| Reported by: | MrWabbit | Owned by: | FlingPu |
|---|---|---|---|
| Priority: | minor | Milestone: | 1.77 |
| Component: | HUD: lessHUD | Version: | 1.76 |
| Keywords: | Jelloshot, lesshud, targeting view, geoimage | Cc: |
Description
Both the targetviews in LessHUD and JelloShot? fail to render correctly.
the geo -thing is there, as well as the shield and hull indicators.
checked dialog mdl; everything after the lines for the geo appears to be ignored. Confirmed by testing hypothesis by changing code like so:
(line 2996 and onwards)
fpTargetDisplayGroup1 =
TranslateImage?(fpTargetShieldImage, Point(119, 0)),
TranslateImage?(fpTargetHullImage, Point(0, 0)),
TranslateImage?(fpTargetExperienceImage, Point(280, 120)),
TranslateImage?(fpTargetOvalColor, Point(6, 17)),
TranslateImage?(TargetName?, Point(6, 108)),
TranslateImage?(fpTargetRange, Point(166, 16)),
TranslateImage?(fpTargetSpeed, Point(-142, 16)),
TranslateImage?(fpTargetInRange, Point(6, 14))
]);
fpTargetGeo =
targetGeo,
Rect(0, 0, 96, 96),
targetCamera,
true
);
fpTargetDisplay =
VisibleImage?(
TranslateImage?(fpTargetGeo,Point(36, -8)),
TranslateImage?(fpTargetDisplayGroup1, Point(0, 0))
])
,Point(234, 27)
),
IsNotNull?(Target, OnEveryFrame?)
);

dialog mdl containing fix for jelloshut and lesshud targetview not rendering bug