Clean up the cumbersome EjectPod code
EjectPod is constructed as a pane, which makes it inflexible when switching HUDs. (SwitchPane doesn't have a 'default' option, so you have to enumerate every possible value).
It is then converted to an image, for some reason, before being added to the dialogs. It doesn't make sense and is annoying for HUDsmiths.
I wonder who the brave soul will be that shall provide a fix for this?
Change History (10)
| Description: |
modified (diff)
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| Summary: |
EjectPod code cumbersome and weird →
Clean up the combersome EjectPod code
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| Description: |
modified (diff)
|
| Summary: |
Clean up the combersome EjectPod code →
Clean up the cumbersome EjectPod code
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| Owner: |
changed from MrWabbit to Bunnywabbit
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| Status: |
accepted →
assigned
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| Priority: |
minor →
trivial
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| Priority: |
trivial →
minor
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| Owner: |
changed from Bunnywabbit to MrWabbit
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| Status: |
assigned →
accepted
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| Resolution: |
→ fixed
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| Status: |
accepted →
closed
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New commit by bunnywabbit (revision [109]):
[fix for ticket #32] EjectPod? display now constructed as an Image. Added some headers for easy reference.