Opened 15 years ago
Last modified 15 years ago
#32 closed defect
Clean up the combersome EjectPod code — at Version 3
| Reported by: | MrWabbit | Owned by: | MrWabbit |
|---|---|---|---|
| Priority: | minor | Milestone: | 1.80 |
| Component: | Core | Version: | 1.77 |
| Keywords: | EjectPod, EjectPodPane, EjectPodPaneImage | Cc: |
Description (last modified by )
Eject Pod is constructed as a pane, which makes it inflexible when switching HUDs. (SwitchPane doesn't have a 'default' option, so you have to enumerate every possible value).
It is then converted to an image, for some reason, before being added to the dialogs. It doesn't make sense and is annoying for HUDsmiths.
I wonder who the brave soul will be that shall provide a fix for this?
Change History (3)
comment:1 Changed 15 years ago by
comment:2 Changed 15 years ago by
| Status: | new → accepted |
|---|
comment:3 Changed 15 years ago by
| Description: | modified (diff) |
|---|---|
| Summary: | EjectPod code cumbersome and weird → Clean up the combersome EjectPod code |
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New commit by bunnywabbit (revision [109]):
[fix for ticket #32] EjectPod? display now constructed as an Image. Added some headers for easy reference.