Opened 15 years ago

Last modified 14 years ago

#43 closed defect

Fix the inventory and map window positioning — at Version 5

Reported by: Henrik Heimbuerger Owned by:
Priority: major Milestone: 1.80
Component: Core Version: dev
Keywords: goodfirstbug Cc:

Description (last modified by Henrik Heimbuerger)

The minimap touches the left edge of the screen. That makes it hard to see 'object out of visible area' icons there. It should keep the side border consistent with all the other UI objects on the same screen mode to make the surroundings visible.

The inventory completely runs out of the screen on the in-flight map to the right.

Change History (5)

comment:1 Changed 15 years ago by Henrik Heimbuerger

Owner: Bunnywabbit deleted
Status: newassigned

comment:2 Changed 15 years ago by SVN

New commit by MrWabbit? (revision [134]):
[fix for #43] gave the on off point in command mode the same values as flight mode.

comment:3 Changed 15 years ago by MrWabbit

Resolution: fixed
Status: assignedclosed

i've always found this odd in CortUI, very pleased to fix it.

comment:4 Changed 15 years ago by MrWabbit

oh and by the way:
crtui dialog comment section:

Cortex 2005#05#05:
* splitted inventory and minimap to display them differently
depending on console mode flags (e.g. to move minimap to the
border at the map, but not in the cockpit)

seems this wasn't a bug, but a feature :P

comment:5 Changed 15 years ago by Henrik Heimbuerger

Description: modified (diff)
Resolution: fixed
Status: closedreopened

That was, yes. Which is why I was confused when you wrote "always found this odd in CortUI". :)

The point is, it should be consistent across all UI objects on the same screen mode. (Changed the ticket description to reflect that.)

My idea was (and of course we can discuss that if you disagree) that on flight mode, all windows should keep a minimum margin to the screen border, so that these 'here's more you can't see right now' icons are always visible, which -- with the status bars -- is about 35px. In theory, I'd also like their labels to be visible, but then we're up to 100px or so and the windows basically clutter the middle of screen, which is worse than cluttering the 'out of visible area' icons (which we desperately need to give a name, so I can stop referring to them in long quoted terms).

That's different from map mode, where these icons just don't exist. If you zoom in a lot on the map, you will just miss what's outside the visible area. That's how the map works and changing it would be a code change. So there we can use that extra space to make more room in the middle, which is the most important area of the map mode.

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