Opened 15 years ago
Closed 15 years ago
#50 closed defect (fixed)
The 'in firing range' indicator overlaps with too many UI elements
| Reported by: | Henrik Heimbuerger | Owned by: | |
|---|---|---|---|
| Priority: | critical | Milestone: | 1.80 |
| Component: | HUD: GlassHUD | Version: | dev |
| Keywords: | goodfirstbug | Cc: |
Description
When getting a firing range, GlassHUD adds a big 'reticule' over the whole main HUD.
While the color has exactly the right level of getting your attention and not distracting you, it's currently overlapping with a lot of other UI elements, including but not limited to: the throttle, the fuel bar, the target camera and the current speed.
Change History (3)
comment:1 Changed 15 years ago by
| Owner: | Bunnywabbit deleted |
|---|---|
| Status: | new → assigned |
comment:2 Changed 15 years ago by
comment:3 Changed 15 years ago by
| Resolution: | → fixed |
|---|---|
| Status: | assigned → closed |
new artwork fixes this.
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New commit by MrWabbit? (revision [129]):
[Fix for ticket #50] new Inrange art.