Changes between Version 2 and Version 3 of GlassHUD
- Timestamp:
- 01/05/12 12:23:33 (14 years ago)
Legend:
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GlassHUD
v2 v3 17 17 1. provide maximum visibility of both HUD elements and gameworld objects, by using large, transparent HUD elements and eliminating redundant backgrounds to text and panes, 18 18 2. enhance player immersion in the game by creating intuitive designs for - notably - the shield, hull and eye-indicator, and by emphasizing the team color in the design, 19 3. add useful features to the HUD, like the Time to Intercept (TTI) counter .19 3. add useful features to the HUD, like the Time to Intercept (TTI) counter and the 'low energy' indicator. 20 20 21 21 Bunnywabbit maintains [http://www.freeallegiance.org/forums/index.php?autocom=blog&blogid=67& a developer's blog] on FAO.
