wiki:GlassHUD

Version 1 (modified by MrWabbit, 14 years ago) (diff)

Created GlassHUD wiki page

GlassHUD

« back to the list of HUD features
« back to the list of HUD screenshots

HUD Overview

Part of CortUI since: 1.80 (mm/dd/yy)
Creator: Bunnywabbit
Maintainer: Bunnywabbit

Recommended screen resolution: 1280x1024 or higher.

Concept / Description

GlassHUD aims to:

  1. provide maximum visibility of both HUD elements and gameworld objects, by using large, transparent HUD elements and eliminating redundant backgrounds to text and panes,
  2. enhance player immersion in the game by creating intuitive designs for - notably - the shield, hull and eye-indicator, and by emphasizing the team color in the design,
  3. add useful features to the HUD, like the Time to Intercept (TTI) counter.

Bunnywabbit maintains a developer's blog on FAO.

Known issues / Features being worked on

Open tickets:

#49
The target camera background is in the foreground and/or not transparent enough
#110
Cloak mechanic doesn't work in R6 anymore

Screenshot(s)

http://files.rtsquad.org/members/Bunnywabbit/ghdmo/120105/120105_targetgaugeshieldportion_th.png