| | 1 | = GlassHUD = |
| | 2 | |
| | 3 | [wiki:Features#HUDs « back to the list of HUD features] [[BR]] |
| | 4 | [wiki:Screenshots#HUDs « back to the list of HUD screenshots] [[BR]] |
| | 5 | |
| | 6 | == HUD Overview == |
| | 7 | |
| | 8 | '''Part of CortUI since:''' 1.80 (mm/dd/yy) [[BR]] |
| | 9 | '''Creator:''' [http://www.freeallegiance.org/forums/index.php?showuser=14051 Bunnywabbit] [[BR]] |
| | 10 | '''Maintainer:''' [http://www.freeallegiance.org/forums/index.php?showuser=14051 Bunnywabbit] [[BR]] |
| | 11 | |
| | 12 | '''Recommended screen resolution:''' 1280x1024 or higher. |
| | 13 | |
| | 14 | == Concept / Description == |
| | 15 | |
| | 16 | GlassHUD aims to: |
| | 17 | 1. provide maximum visibility of both HUD elements and gameworld objects, by using large, transparent HUD elements and eliminating redundant backgrounds to text and panes, |
| | 18 | 2. enhance player immersion in the game by creating intuitive designs for - notably - the shield, hull and eye-indicator, and by emphasizing the team color in the design, |
| | 19 | 3. add useful features to the HUD, like the Time to Intercept (TTI) counter. |
| | 20 | |
| | 21 | Bunnywabbit maintains [http://www.freeallegiance.org/forums/index.php?autocom=blog&blogid=67& a developer's blog] on FAO. |
| | 22 | |
| | 23 | == Known issues / Features being worked on == |
| | 24 | |
| | 25 | Open tickets: |
| | 26 | [[TicketQuery(component=HUD: GlassHUD&status!=closed)]] |
| | 27 | |
| | 28 | == Screenshot(s) == |
| | 29 | |
| | 30 | [[Image(http://files.rtsquad.org/members/Bunnywabbit/ghdmo/120105/120105_targetgaugeshieldportion_th.png, link=http://files.rtsquad.org/members/Bunnywabbit/ghdmo/120105/120105_targetgaugeshieldportion.png)]] |